![]() ![]() ![]() With 30% Makeshift Repairs, the Artificer Hive buffs and the last resort fallback of the Liberty buffs the shield is (almost) invulnerable! Just make sure to utilise the Liberty buffs correctly to further repair the shield when realistically needed. Headshots consume the stacks and repair the shield by 3% per stack. Additionally, the Liberty pistol talent ‘Liberty or Death’ stacks up to 30 times with enemy hits, also increasing pistol damage by +2% every hit. The Artificer repairs the shield almost fully every 10 seconds (ish). This coupled with the Artificer Hive buff, repairs the shield enough to face tank any enemy FTW 1v1. I utilise the chest piece here, improving makeshift repairs from 20% to 30%. Foundry Bulwark 4 piece offers makeshift repairs when you or your shield take damage, 20% of it is repaired to both over 20 seconds. Typical Tank build made to focus aggro from enemies whilst group players can use DPS or Skill builds without taking too many hits. Others: M870 Shotgun -In Sync & Police M4 assault rifle -Strainedġ. X1 13% Protection from Elites, X2 20% Repair Skills Talents: Chest Foundary Bulwark, Backpack: MementoĪrmor X5 (Total 6 blue 2 yellow 1 red). Ideal on legendary summit etc for slowing rushers or funneling at doorways, kill a red spread the status start the tidal wave of death and destruction.Ĥx Foundry Bulwark (mask, holster, knees & chest), Belstone Armoury (gloves), Memento backpack With backpack can switch between anarchist cookbook or creeping death depending on what floats your boat Survivalist (fire grenades & damage to status affected targets) Others: anything with vindictive / perpetuation (personally prefer a FAL/FAMAS) Crit Chance & Crit Damage as the minor attributes. Weapon Damage X4 (All on Eclipse pieces), 2x Armor on Golan. DPS: Striker) (Specialised role: Iron Horse)Ĥx Eclipse (mask, gloves, holster & knees), 2x Golan (Chest & Backpack).Sandforge Damage Hazard Tank (Specialised role: Iron Horse Fieser).Drone Build (Specialised role: Dark Hours Razorback).Weapon Type Damage (40% made up of 15% on Rifle, 15% from specialisation allocation, 10% from Brand bonus)Ģ05,400 * 2.4 = 492,960 (“Total Damage”) Damage Output Formula.Weapon Damage (100% made up of 10% Keeners Watch, 90% from Main Attributes on gear).Total Damage = Base weapon Damage * (1+Weapon Damage+Weapon Type Damage+Weapon Damage Talents). This is only intended to help you understand how the damage is calculated.įirstly the game calculates “Total Damage” which will be the minimum bullet damage for the weapon in question. The game calculates damage output per bullet based on the formula below. ![]()
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